GG Strive: Chipp Early Retail Tech 2.0
June 21, 2021
More labwork, more tech! Here’s another batch of Early Retail Tech for Chipp in Strive! We will keep this post updated with new tech over the next few days!
NOTE: Link to Tech 1.0 at the bottom!
Expanding on @Noponis original combo idea. So far I maxed it out at 293 on I-NO. With full RISC it will do 446 damage (more than 100%). Will test on other characters!
Chipp is the President. Chipp is God.#GGST_CH @HiFightTH @jav1ts #GuiltyGearStrive pic.twitter.com/VTZssBej7K
— tragic (@fightelement) June 23, 2021
This is the RAW! The throw DRIFT RC cancel into OTG is GODLIKE! I added the dash c.S-6H, but I recommend Samitto's version which is 2S-2H into whatever you want. RIDICULOUS.
Original throw combo at end for comparison.#GGST_CH #GuiltyGearStrive @HiFightTH pic.twitter.com/ZhXV38Biux
— tragic (@fightelement) June 24, 2021
Chipp 4-way mixup after throw using BRC slow. Requires precision input for earliest backdash BRC cancel to remain close for all options. If too slow, 6K won't hit crouch, or jump frames, and can be DP'ed.
Boosting @rottomen's original idea!#GGST_CH #GuiltyGearStrive @HiFightTH pic.twitter.com/EUAsVDU3jB
— tragic (@fightelement) June 21, 2021
Anti-Ram variant of BRC after throw. Besides the BRC usually freezing the opponent (adding to their mental stack) it's also safe from her fastest super!
You can also air-throw a jump attempt.#GGST_CH #GuiltyGearStrive @HiFightTH pic.twitter.com/vIppH160fL
— tragic (@fightelement) June 21, 2021
If you get hit by this, uninstall. Also, if I hit anyone with this in a real match, I'm uninstalling too.
1-Meter Burst Punish using BRC time slow.
More damage than cS-2H>236K, 66BRC, j.S, land, Wall Run, w.Sx4, w.6H.#GGST_CH #GuiltyGearStrive @HiFightTH @gou4th_fab pic.twitter.com/gxQFY4DYPr
— tragic (@fightelement) June 22, 2021
I like the style of this punish combo since you can wait to confirm the CH 6H before spending meter. You can do a little more damage using Super but this looks cool, which is why you should do it!#GGST_CH #GuiltyGearStrive pic.twitter.com/CyMoOjyZmT
— tragic (@fightelement) June 23, 2021
Chipp's backdash is considered airborne when BRC is used which allows him to do an automatic Tiger Knee 236P at low altitude. This can be done after the time slow or as a BRC cancel (directly into it). Both can be converted into a wall break!#GGST_CH #GuiltyGearStrive pic.twitter.com/ffy6GSfQXV
— tragic (@fightelement) June 21, 2021
More BRC tricks from Chipps Back Dash. With Dash Button you can quick cancel. 4DASH, DASH~BRC. jP for overhead or 2K for low. Dash in after.
Last option hits behind and the BRC time slow allows a follow-up. If back dash goes too far, can be blocked.#GGST_CH @HiFightTH pic.twitter.com/jdunN5xW6s
— tragic (@fightelement) June 22, 2021
Chipp's 6P will beat Sol fS assuming you can make the read (which can be sometimes risky). Meter options are much better since you can always bring them to the wall for a break.#GGST_CH #GuiltyGearStrive pic.twitter.com/foD4MHCZjp
— tragic (@fightelement) June 21, 2021
Updated wall variant using 2xH. It's trickier than standard 4xS combo but way easier than current max dmg version that uses 4x6H. Delay second H to make follow-up 6H hit late. This version does only 7 DMG less than MAX.
Original for comparison.#GGST_CH #GuiltyGearStrive pic.twitter.com/OqcsWtv2gJ
— tragic (@fightelement) June 24, 2021
Multiple ways to beat Chipp Gamma. Hitting Clone = hitting Chipp (unless far). This allows many different conversions. BRC can act immediately on recovery (includes block). BRC early becomes a YRC. Win/Win.
I'm going to regret posting this!#GGST_CH @HiFightTH @gou4th_fab pic.twitter.com/Zx57RYtZIy
— tragic (@fightelement) June 24, 2021
Using Chipp stand H to punish Leo DP no matter which side he lands. Allows for you to confirm before committing to a follow-up.
Also, first combo utilizes sustained counter state which carries over to second hit, allowing for overhead to combo.#GGST_CH #GuiltyGearStrive pic.twitter.com/niHUtvzJj6
— tragic (@fightelement) June 25, 2021
I present the most budget-looking setup ever. 2K, airdash, delay S. At first, it doesn't even look like it should work. However, Sol can't K, DP, Back Dash, or Super. He has to Jump/Airthrow (which you can tech), delay ATK, or just Block. Budget is the best!#GGST_CH @HiFightTH pic.twitter.com/IGke9zhMFK
— tragic (@fightelement) June 24, 2021
: TECH 1.0 LINK :