SFV: Ed Twitter Tech Compilation 1.0
March 9, 2021
A collection of recent/updated Ed Tech that we’ve posted on twitter. We will keep this post updated as we come up with more things to showcase!!!
WTF is this combo?!
Knuckle, 2 MPs, glitch link HP, f+VT, jump HP that hits on ground then pops up?! Jump MP, land dash the body into the ball… Knuckle, Flicker > Super.
…#SFVCE #SFVCE_ED @jav1ts @HiFightTH @Bafael1 pic.twitter.com/OA2WnKLIbg
— tragic (@fightelement) March 16, 2021
OK, so we've seen multiple VS1(H) in one combo, but how about 8x in one sequence? Even without the dizzy, Ed can get 5x on big-bodies. First 2-hits don't say "combo" because he's hit out of it on trade (but it's legit).#SFVCE #SFVCE_ED @jav1ts pic.twitter.com/Dt2mjCBJPW
— tragic (@fightelement) March 17, 2021
Knuckle, Knuckle, Knuckle, Knuckle.
… some stuff.
Knuckle.
… jump MP.
Knuckle.
… Flicker.
Knuckle.
EX Shot.
Knuckle.
Flicker.
OK.#SFVCE #SFVCE_ED @jav1ts @HiFightTH pic.twitter.com/WeBfzSYKCM
— tragic (@fightelement) March 18, 2021
Showcasing the new simplified VT1 setup. MP, MP starter works on both standing and crouching. Corner variant post-stun is extremely easy as well. I take no credit, this is for greater visibility!@Tiggyftw @Langski1 @Slicer52157871 @x_finesse_ @jav1ts #SFVCE_ED #SFVCE pic.twitter.com/EkiA46LuIC
— tragic (@fightelement) March 7, 2021
Ed corner CC HP to confirm VT1 with crossover to put them back in corner. Nice way to steal the round if you have full resources (461 DMG), or just return them without using CE (291 DMG). Does 51 more damage than CC HP > Flicker > CE (410 without VT1). @jav1ts #SFVCE #SFVCE_ED pic.twitter.com/FruR6ekmyw
— tragic (@fightelement) March 10, 2021
Update to the original @GekizyoBAN setup. The 2 extra hits of VT1 allow a higher damage follow-up that doesn't require either V-Skill. Hold forward for Psycho Upper. Very simple combo, high dmg, #practical!@jav1ts #SFV #SFVCE #SFVCE_ED pic.twitter.com/CskjyoEUqJ
— tragic (@fightelement) March 8, 2021
After CC HP in corner, c.LP sets up HK to be a perfect meaty, meaning it becomes -2 on block instead of -4. It also means that if it CCs, it's +22 which lets you dash MP.#SFVCE #SFVCE_ED @jav1ts @HiFightTH pic.twitter.com/rMyj3bzQq4
— tragic (@fightelement) March 10, 2021
Using CC HP, LP/c.LP reset into HK on BLOCK is not only safe from 3f and 4f reversals (normally -4), it's also +4 on hit which allows new conversions. Maybe this will give you some ideas (or at least a new tool!).#SFVCE #SFVCE_ED @jav1ts @HiFightTH pic.twitter.com/InJOvFp6ep
— tragic (@fightelement) March 10, 2021
If you delay the PP after f+MP-PP, the Psycho Upper will work on every character. Corner combo done mid-screen! Very strange.#SFVCE #SFVCE_ED @jav1ts pic.twitter.com/roOEVtfa31
— tragic (@fightelement) March 10, 2021
I see your 614 and raise you +3 for 617. VS1_H) variant. Another interesting option is near corner with 3 Psycho Uppers. Just looks funny. Almost got it midscreen. I'll try on some other characters.@jav1ts #SFVCE_ED pic.twitter.com/NgDFPg4la9
— tragic (@fightelement) March 8, 2021
Alright @jav1ts. 635 DMG. Requires a frame perfect MP on Ken land, max distance microstep between CH MP and c.HP, then a delayed Psycho Upper to maximize travel on c.HP. If anything is too slow, the Ball travels too far. With perfect timing, he barely clips it.#SFVCE #SFVCE_ED pic.twitter.com/5cWonuQ8Xj
— tragic (@fightelement) March 8, 2021
Fun post-stun combo with Ed in corner. Dash after Knuckle stun for carry! Doesn't require a VT, but with VT2 you can cancel off the Psycho Upper and be ready to apply pressure with it pre-activated. Not worth doing the d+VT2 at the end (just for show).@jav1ts #SFVCE #SFVCE_ED pic.twitter.com/8vJ1lnRteh
— tragic (@fightelement) March 9, 2021
Interesting conversion off anti-air KK-PP, VT1. This combo always existed, but the addition of +2 hits on VT1 allow you to squeeze another VS2 in-between for a bit of extra damage. Also looks pretty cool!@jav1ts @SFVCE #SFVCE_ED pic.twitter.com/6qcaDFvMNG
— tragic (@fightelement) March 9, 2021
This combo does a bit more damage and doesn't require a V-Skill. However, you must hit the Knuckle before the ball ends or it will not juggle. I don't recommend it in a real match… unless you are trying to be cool like @jav1ts.#SFVCE #SFV_CE pic.twitter.com/UqmxTUOhcU
— tragic (@fightelement) March 9, 2021
Another fun post-stun combo. I wonder if I can get special credit from @jav1ts for 5 side-switches… or if the first one counts as a knock off. Either way, looks pretty cool and the https://t.co/7hVC97mGP7 works as a perfect frame-kill for the Flicker.#SFVCE #SFVCE_ED pic.twitter.com/8RNvi1b4nZ
— tragic (@fightelement) March 9, 2021
Experimenting with VS2 and VT1 for post-stun combo in corner. "Ed Combo" still does a bit more damage, but this variation certainly looks cooler! I'm liking the VS2, Flicker juggle… at least for style!#SFVCE #SFVCE_ED @jav1ts pic.twitter.com/kS7cAEuZYt
— tragic (@fightelement) March 11, 2021
A classic "hard" element for Ed. KK-PP to Knuckle takes some very specific heights and timing. Also works off VS1(H) and CC c.HP but requires PPP > d+VT2 ender. Wish we could cancel Knuckle to VT1. =( #SFVCE #SFVCE_ED pic.twitter.com/yEBArsRV8a
— tragic (@fightelement) March 11, 2021
Ed Psycho Knuckle setup with VS2. Combo to Rising with delayed Psycho Splash (to stay closer). Then follow with d+VS2, Microstep, Psycho Knuckle. This puts you out of range of normal checks (Lights/Throws, etc).#SFVCE #SFVCE_ED pic.twitter.com/O96dJ2qDfI
— tragic (@fightelement) March 13, 2021
In honor of @HiFightTH bringing back the Double Rising, here are some ridiculous variants:
1) "Because I Can" (WhiffED)
2) "Turn Your Back" (DisrespectED)
3) "Windup EX Upper" (LaunchED)
4) "The @Di3mini0n Special" (CrossED)#SFVCE #SFVCE_ED pic.twitter.com/49AA9LUT1T
— tragic (@fightelement) March 14, 2021
Here are some ways to get into a VT1 50/50 after Knuckle (good for post stun). Too many to list them all, but this should give you some ideas. I like the flow of the second to last (cLP-f+MP, ufLK). Cool sequence!#SFVCE #SFVCE_ED @jav1ts @HiFightTH pic.twitter.com/oz0uR02RdW
— tragic (@fightelement) March 14, 2021
Variation on @Tahiel_ed's discovery (aka the "Bombero Carry"). 7 Dashes in one combo (+1 at the end)… Ed never leaves the ground once after the combo starts.
True Corner to Corner carry. No Meter.#SFVCE #SFVCE_ED @jav1ts @HiFightTH pic.twitter.com/ZGRAqOZ5r0
— tragic (@fightelement) March 15, 2021
Adding the "Dirty Crossover" to @Tahiel_ed's "Bombero Carry". This takes them past half-screen then returns them to the corner. Give them hope… then take it away!#SFVCE #SFVCE_ED @jav1ts pic.twitter.com/Z4UXpeqlRK
— tragic (@fightelement) March 15, 2021
Stylish Ed combo with VS2 and VT1. The first dash/jump pushes Ryu out of the ball. The whiffed Psycho Upper pushes him back into it! Then just time/link the Super. It's not hard per se, but it also isn't a slam dunk. Try it!#SFVCE #SFVCE_ED @jav1ts pic.twitter.com/on7Rfir3c4
— tragic (@fightelement) March 15, 2021
Tricks: Mega-late KK-PP, f+VT1. Empty jump required (dash goes under). Land, instant 5x dash (first 2 push into ball). If you don't stop, Ed won't turn and backdash on 4th dash (slower recovery). Gives time to d+VS1(H), then Psycho Upper into corner!#SFVCE #SFVCE_ED @jav1ts pic.twitter.com/3Q7LaotbOu
— tragic (@fightelement) March 16, 2021
Variation on @jav1ts 660 DMG (NO VS) / 675 DMG (VS1) combo. This is 674 WITHOUT V-Skill. Requires perfect timing on final Psycho Upper for max damage and the height required to link Flicker > Super.
There has to be more damage here. 700 club!?#SFVCE #SFVCE_ED @HiFightTH pic.twitter.com/fKQ671XYBc
— tragic (@fightelement) March 16, 2021
jav1ts starter | tragic finish
706/688
As promised, Ed joins the 700+ club on a DP punish.
We wanted to see how far we could push damage on Akuma by abusing single-hit ball tech. We also believe Ed can go even higher!
Stay tuned!@jav1ts @HiFightTH pic.twitter.com/NwJNxTR4N7
— tragic (@fightelement) March 20, 2021
A practical anti-fireball sequence vs Akuma. Sometimes you can't get MP-c.HP > KK after jump so it's better to https://t.co/RbJDm8aumE. More follow-up damage is possible as well, but this is an extremely easy combo (and sequence).#SFVCE #SFVCE_ED @jav1ts pic.twitter.com/RTsOkp5R1P
— tragic (@fightelement) March 17, 2021
Akuma alternate EX DP punish. Style points for back-turned Shot and 3 MP microwalk link. Crossup LK (which doesn't really work normally) into the standard d+VS1(H) follow-up. Overall pretty cool combo!#SFVCE #SFVCE_ED @jav1ts pic.twitter.com/wDCEeNYm3W
— tragic (@fightelement) March 18, 2021
A clean-looking punish against Seth with a nice round 600 DMG. There's a lot more tricky stuff you can do but it typically does less damage and is like 10x harder. This one isn't too bad! (REUPLOAD)#SFVCE #SFVCE_ED @jav1ts pic.twitter.com/up0jAtSJLT
— tragic (@fightelement) March 19, 2021
Anti-Cammy EX DP punish with double d+VS1(H) ender looks pretty cool. Super violent side-to-side action! The ball makes all sorts of stuff work.#SFVCE #SFVCE_ED @jav1ts pic.twitter.com/MMaqPvmhoU
— tragic (@fightelement) March 19, 2021
The two extra hits of Psycho Cannon now make this combo possible. It looks super plain but does a ton of damage. Not bad!@SFVCE #SFVCE_ED @jav1ts pic.twitter.com/hzgmgI9xlX
— tragic (@fightelement) March 19, 2021