SFV: Ed Twitter Tech Compilation 2.0
March 26, 2021
Since we are still busy capturing all sorts of interesting Ed Tech, it was time to start another Tech Compilation post. Lots of new things to check out, hopefully you can get some ideas! We will keep updating it until it gets too large, and then make another one, of course!
Another tool: Jump MP air to air against enemy jumping raw VT1 is bad news. 600+ damage with the harder variant, but a simple 580 with either of the first two options.
Yet another place where +2 ball hits can turn into big DMG. Very easy.@jav1ts @HiFightTH @Maoh_Reba pic.twitter.com/41SlqQcCnj
— tragic (@fightelement) March 27, 2021
Here's a quick punish comparison between No VT, VT1, and VT2 (pre-activated). All options are 100% match reliable. Which one do you think will do the most damage? I know my guess.
Reference:
MP is 6f
cHP is 8f
HK is 14f
walks add 3-7f
f+VT1 is 12f@jav1ts @HiFightTH @Maoh_Reba pic.twitter.com/NjD7oJFrwl— tragic (@fightelement) March 25, 2021
Classic cHP > f+HP -2 on BLK. CC options after f+MP (whiff) are still good. Simple combo does about 470. Reset options do around to 620-650 total damage. There's a lot of room for experimenting. Some setups are more ambiguous than others.@jav1ts @HiFightTH @Maoh_Reba pic.twitter.com/Pa781OHThM
— tragic (@fightelement) March 28, 2021
Looking for max damage off MP combo into VT1 with no reset. Use MP, microwalk back c.HP > VT1.
344/425@jav1ts @Maoh_Reba pic.twitter.com/mhRC8SIa2W
— tragic (@fightelement) March 29, 2021
Still looking for max easy damage off MP starter without SUPER. Here is a version for each VS.
VS2: 309/458
NO VS: 314/477
VS1: 326/380Can get more with cHP microstep variants but they are less consistent. I'll keep experimenting!@jav1ts @Maoh_Reba @HiFightTH @GOOD_NEMO pic.twitter.com/37pMl6gqim
— tragic (@fightelement) March 29, 2021
Here's the @jav1ts combo that he was working on. He almost capped it but missed the super so he asked me to do it… and then he went to bed. BRUH!
New max off a wild setup.
717/761
These combos are getting absurdly hard (and cool!).
Dare you to try!@HiFightTH @Maoh_Reba pic.twitter.com/RXAC87jC9l
— tragic (@fightelement) March 23, 2021
When you're trying to take off but don't have flight clearance yet. Either way, you're about to take a trip.
609/646
This one takes some VERY specific timing/spacing.@jav1ts @HiFightTH @Maoh_Reba pic.twitter.com/FHUwFS3h1u
— tragic (@fightelement) March 23, 2021
Anyone trying to EX DP with Karin? I got you. Just lemme know. We can take care of it.
Hard enough fight. Time to even the odds!
675/686 Actual match worthy punish.@jav1ts @HiFightTH pic.twitter.com/Olq8hp1RuR
— tragic (@fightelement) March 22, 2021
Cool looking punish vs Abigail. New route allows interesting follow-ups. Knuckle is possible and can hit before or after ball depending on spacing.
602/696
After microwalk, cMP instead of cHp is more consistent and deals 590/661.@jav1ts @HiFightTH @Maoh_Reba pic.twitter.com/knhpvVEGCC
— tragic (@fightelement) March 22, 2021
This is the cMP > Flicker variation of the new combo route vs Abigail which is more reliable. Also includes a reset option. For combo, you need a microwalk after dash. For reset, no microwalk.@jav1ts @HiFightTH @Maoh_Reba pic.twitter.com/XQfVTtbNAg
— tragic (@fightelement) March 22, 2021
Using @Maoh_Reba's idea for V-Shift against Abigail, Ed can punish with VS1(H), d+VS1(H) which builds enough VT meter for his V-Trigger. He can immediately follow with his big-body instant overhead.@jav1ts @HiFightTH pic.twitter.com/SIRFCVf0rt
— tragic (@fightelement) March 31, 2021
The previous compilation can be found here: